This came to me in a dream one night. The concept is difficult to convey with 2D graphics; a 3D animation might be more suitable. The upshot is that the outward manifestations of personality are the result of the dialectic between the base desires (common to all humans) and the psychological filters accumulated through life experience (unique to each individual).
Any suggestions for changes to the model, or ideas for how to make it visually more effective?
The first five logos in the gallery below are the result of a project I did a few years ago to teach myself Adobe Illustrator. I chose a typeface with an evocative name (Algerian, Crack’d, Chalkduster, Caduceus, Eccentric – you can tell I didn’t get far in the alphabet) and designed a logo inspired by and utilizing the typeface.
The sixth logo, Petal + Stump, was an prototype I developed for a garden blog a friend was contemplating doing. After downloading numerous free fonts from the internet to play with and working for about two or three hours tweaking the design, I discovered that garden writer Valerie Easton had already published a book called Petal & Twig. So much for that idea. But the experience was worthwhile. The typefaces in Petal + Stump are PetalGlyph by Stephen Knousse and JF Wildwood by Jester Font Studio. I did Petal + Stump in Inkscape.
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I designed this after I first had the idea for a Perilous Jack board game. I’m still debating whether to use it with The Curse of Numerian Nine, but I’m not convinced it works with that game. We’ll see how Numerian Nine evolves.
I did this in Inkscape, with a little bit of touch-up and prep work in MS Paint. The typeface is Hobo. The sprites are all ripped from Final Fantasy ™ by the good folks at VideoGameSprites.net
The Troll Bridge in the Muttering Swamp
The ladder to Cloud Castle
The village of Knackrattle
The village of Lael
Entrance to the mines under Black Door Mountain
The Elven village of Whisperleaf
The Sacred Grove
The town of Deneb
The Curse of Numerian Nine is a fantasy adventure board game I’ve been developing. The game is for two to eight players and it is set in the Kingdom of Numeria, on the world of Malkat. I did the board game map in Campaign Cartographer 3, with symbols borrowed from Dungeon Designer 3 and City Designer 3. I’ll add the finishing touches in Inkscape.
Here’s the premise of the game:
Continue reading “The Curse of Numerian Nine”