Trigger Warning

Blue/Green Infinite Combos

Vorel of the Hull Clade by Mike Bierek

Combo #1: Experiment Kraj + Kamahl, Fist of Krosa + Cytoplast Manipulator

  • Requires all permanents on the battlefield and not summoning sick. Kraj and Cytoplast Manipulator are untapped. You have {g}{u} available.
  • Tap {g} and use Kamahl’s ability to turn one of your opponent’s lands into a creature.
  • Tap Experiment Kraj to put a +1/+1 counter on the land.
  • Tap {u}, tap Cytoplast Manipulator to gain control of the land.
  • Repeat once per turn to steal all your opponent’s lands.
  • To accelerate, enchant Cytoplast Manipulator with Freed From the Real. Pair this combo with one of the mana-generating combos below to just steal them all in one turn.

Combo #2: Freed from the Real + Ley Weaver

  • Requires Ley Weaver untapped on the battlefield without summoning sickness. Freed from the Real on the battlefield enchanting Ley Weaver. You control at least 2 lands that can tap for mana, at least one of which can tap for {u}.
  • Tap Ley Weaver untapping two lands.
  • Tap those lands, floating {1}{u}.
  • Spend {u} to activate Freed from the Real, untapping Ley Weaver. Repeat for infinite mana.
  • Use this mana to power Combo #1 and/or cast Mass Manipulation, stealing all your opponent’s lands and creatures. Or activate Lore Weaver, forcing your opponent to draw their entire library.

Combo #3: Freed from the Real + Gyre Engineer

  • Requires Gyre Engineer untapped on the battlefield without summoning sickness. Freed from the Real on the battlefield enchanting Gyre Engineer.
  • Tap Engineer for {u}{g}.
  • Use Freed from the Real’s second ability for {u}, netting {g}. Repeat for infinite green mana.
  • Use this mana to power Combo #1 and/or cast Gelatinous Genesis, stealing all your opponent’s lands and creating infinite tokens with infinite power/toughness.

Combo #4: Experiment Kraj + Incubation Druid + Simic Ragworm or Horseshoe Crab

  • Requires all permanents on the battlefield and not summoning sick. {u}{u}{u}{u} available.
  • Tap Experiment Kraj to put a +1/+1 counter on Simic Ragworm. Kraj gains Ragworm’s ability.
  • Pay {u} to untap Experiment Kraj.
  • Tap Experiment Kraj to put a +1/+1 counter on Incubation Druid. Kraj gains Druid’s abilities.
  • Pay {u} to untap Experiment Kraj.
  • Tap Experiment Kraj to put a +1/+1 counter on Experiment Kraj.
  • Pay {u} to untap Experiment Kraj.
  • Tap Kraj for {u}{u}{u}. Repeat for infinite mana and infinite +1/+1 counters. Spread the counters around among your other creatures to give Kraj even more options. If you have Cytoplast Manipulator, Kraj can borrow its ability to steal all your opponent’s creatures.

Combo #5: Experiment Kraj + Devoted Druid + Hardened Scales

  • Requires all permanents on the battlefield. Experiment Kraj is not summoning sick.
  • Tap Experiment Kraj to put a +1/+1 counter on Devoted Druid. Kraj gains Druid’s abilities. Trigger Hardened Scales, adding a second counter on Druid.
  • Tap Experiment Kraj to give itself two +1/+1 counters.
  • Put a -1/-1 counter on Kraj and use the ability it copied from Devoted Druid to untap it.
  • Tap Experiment Kraj to add {g}.
  • Continue alternating giving Kraj 2 +1/+1 counters and untapping it to add {g}. As long as you stay ahead of the -1/-1 counters will +1/+1 counters, you can generate infinite green mana.
  • Use this mana to power other combos, Gelatinous Genesis, or Mass Manipulation.

Combo #6: Evolution Sage + Magosi, the Waterveil + Nesting Grounds

  • Requires Nesting Grounds and Evolution Sage on the battlefield. Magosi the Waterveil is on the battlefield with an eon counter on it. Both lands are untapped, and you have not yet made your land drop for the turn. You have at least one land in hand.
  • Play a land and trigger Evolution Sage to proliferate an eon counter on Magosi, the Waterveil.
  • Use Nesting Grounds to move an eon counter from Magosi, the Waterveil to Nesting Grounds.
  • Move to your next turn.
  • Tap Magosi, the Waterveil to return it to your hand and take an extra turn.
  • Replay Magosi, the Waterveil as your land drop per turn and trigger Evolution Sage to proliferate the eon counter on Nesting Grounds.
  • Use Nesting Grounds to move an eon counter onto Magosi, the Waterveil.
  • Move to your next turn.
  • Tap Magosi, the Waterveil to take an extra turn and replay Magosi to proliferate the counter on Nesting Grounds. Repeat for infinite turns.

Combo #7: Magistrate’s Scepter + Vorel of the Hull Clade

  • Requires all permanents on the battlefield. Vorel is not summoning sick. {u}{g} available each turn. 3 charge counters on Magistrate’s Scepter (Contagion Clasp and any spell with proliferate are good ways to accelerate this).
  • Pay {u}{g} and tap Vorel to double the number of counters on Magistrate’s Scepter, leaving it with 6 counters.
  • Tap Magistrate’s Scepter to gain an extra turn.
  • On your next turn, repeat for infinite turns.

Combo #8: Ley Weaver + Maze of Ith

  • Requires all permanents on the battlefield. Ley Weaver does not have summoning sickness.
  • Attack with Ley Weaver.
  • Activate Maze of Ith by tapping it, untapping Ley Weaver. Because Maze of Ith does not specify “remove from combat,” Ley Weaver is still considered attacking.
  • Activate Ley Weaver by tapping it, untapping Maze of Ith and an additional land of your choice.
  • Repeat from step 2 for infinite mana.
  • Use this mana to power Combo #1 and/or cast Mass Manipulation, stealing all your opponent’s lands and creatures. Or activate Lore Weaver, forcing your opponent to draw their entire library.

Creatures (24)

  • 2 Experiment Kraj
  • 2 Vorel of the Hull Clade
  • 1 Kamahl, Fist of Krosa
  • 1 Cytoplast Manipulator
  • 2 Gyre Engineer
  • 2 Devoted Druid
  • 2 Evolution Sage
  • 2 Incubation Druid
  • 2 Ley Weaver
  • 2 Lore Weaver
  • 2 Merfolk Skydiver
  • 2 Biomancer’s Familiar
  • 1 Simic Ragworm
  • 1 Horseshoe Crab

Artifacts (3)

  • 2 Magistrate’s Scepter
  • 1 Contagion Clasp

Enchantments (1)

  • 1 Hardened Scales

Auras (4)

  • 2 Freed From the Real
  • 2 Hydra’s Growth

Sorceries (6)

  • 1 Gelatinous Genesis
  • 1 Mass Manipulation
  • 2 Contentious Plan
  • 2 Courage in Crisis

Instants (7)

  • 1 Shared Summons
  • 2 Essence Capture
  • 2 Invigorating Surge
  • 2 Dramatic Reversal

Lands (25)

  • 2 Magosi, the Waterveil
  • 2 Nesting Grounds
  • 1 Maze of Ith
  • 10 Forest
  • 10 Island

Tokens

  • */* Ooze

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