White/Blue Spirit Tribal
Spend a night at Mirrorhall Manor … I dare you! The Manor is thoroughly haunted, and the mirrors that line its halls contain more than just reflections …
Use Millicent, the Executioner, Haunted Library, and Spectral Procession to pump out 1/1 Spirits, then Icon of Ancestry, Breath of the Sleepless, and Gallows Warden to pump them up. Mirrorhall Mimic and Haunting Imitation can copy your opponent’s creatures while Journey to Nowhere, Sleep Paralysis, and Geistlight Snare slow them down. Tons of flying creatures means tons of evasion, but if that’s not enough, use Gutter Shortcut, Rogue’s Passage, or Suspicious Bookcase for a jump scare that’s sure to stop your opponent’s heart.
Creatures (18)
- 1 Dorothea, Vengeful Victim // Dorothea’s Retribution
- 2 Millicent, Restless Revenant
- 3 Mirrorhall Mimic // Ghastly Mimicry
- 1 Binding Geist // Spectral Binding
- 1 Gutter Skulker // Gutter Shortcut
- 1 Phantom Carriage
- 1 Hanged Executioner
- 1 Gallows Warden
- 1 Steelclad Spirit
- 1 Shacklegeist
- 1 Wanderlight Spirit
- 1 Spectral Adversary
- 1 Keening Apparition
- 2 Suspicious Bookcase
Artifacts (3)
- 1 Icon of Ancestry
- 1 Midnight Clock
- 1 Haunted Plate Mail
Enchantments (10)
- 2 Haunted Library
- 2 Breath of the Sleepless
- 4 Journey to Nowhere
- 2 Sleep Paralysis
Sorceries (5)
- 2 Haunting Imitation
- 1 Dance of the Manse
- 2 Spectral Procession
Instants (4)
- 4 Geistlight Snare
Lands (24)
(I like Innistrad: Midnight Hunt and Crimson Vow artwork for the basic lands)
- 2 Port Town
- 2 Rogue’s Passage
- 10 Island
- 10 Plains
Tokens
- Copy
- 1/1 White Spirit with Flying
- 4/4 White Spirit with Flying
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