Solve for X

Green/Blue Quandrix Fractal Tokens

Adrix and Nev, Twincasters by Andrew Mar

Math is hard. And it has lots of sharp edges. But once you’re good at it, you can use those sharp edges to rip your opponents to shreds! Solve For X is designed around a simple equation: the higher the value of X, the faster you can X your opponent’s name off the list.

Use Frilled Mystic, Quandrix Command, and Decisive Denial to divide your opponent’s forces (remember to use Quandrix Command to bounce your own Frilled Mystics for reuse). Use Zimone, the Cultivators, the Apprentices, and Eureka Moment to multiply your lands, fueling Emergent Sequence and Leyline Invocation. Add counters to your Fractals with Biomathematician and Master Biomancer, while Double Major, Esix, Adrix, and Nev help your forces bloom into endless iterations of themselves. Finish with Fractal Summoning powered by Plasm Capture or Boundless Realms to bring out massive Fractals and subtract X from whatever’s left of your opponent’s life.

Huh. Turns out math is easy after all.

Creatures (18)

  • 1 Esix, Fractal Bloom
  • 1 Adrix and Nev, Twincasters
  • 2 Zimone, Quandrix Prodigy
  • 2 Quandrix Cultivator
  • 3 Quandrix Apprentice
  • 3 Biomathematician
  • 3 Frilled Mystic
  • 3 Master Biomancer

Sorceries (9)

  • 1 Boundless Realms
  • 2 Serpentine Curve
  • 2 Leyline Invocation
  • 2 Emergent Sequence
  • 2 Field Trip

Instants (14)

  • 2 Eureka Moment
  • 2 Divide by Zero
  • 2 Double Major
  • 2 Plasm Capture
  • 3 Quandrix Command
  • 3 Decisive Denial

Lands (24)

(I like Strixhaven artwork for the basic lands)

  • 4 Quandrix Campus
  • 10 Island
  • 10 Forest


  • Fractal Summoning


  • Fractal
  • Copy

Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. Chronicler’s Note is not affiliated with or endorsed by Wizards of the Coast.