Blue/Red Time and Charge Counters
Possibly the only deck I developed in a dream … no joke! In my dream, a bunch of goblins had built themselves rafts and floated on the open ocean. They had this half-baked idea that if they could summon a kraken, they could harness it to use against their enemies. Their plan? Drop bombs into the ocean to wake the monster up! What could go wrong?
Depth Charge works by shuffling counters around. Summon a kraken with time counters, then move the counters off with Power Conduit – and onto an artifact that’s powered by charge counters! That gets your big beasties into action faster and amps up the artifacts for some truly electric results.
Does it work? Kinda ….
Creatures (16)
- 3 Goblin Electromancer
- 3 Shivan Sand-Mage
- 3 Flux Channeler
- 3 Rift Elemental
- 2 Deep-Sea Kraken
- 2 Kiora’s Dambreaker
Artifacts (8)
- 4 Power Conduit
- 1 Spawning Pit
- 1 Empowered Autogenerator
- 1 Lux Cannon
- 1 Lightning Coils
Enchantments (2)
- 1 Inexorable Tide
- 1 Firemind’s Research
Sorceries (6)
- 2 Arc Blade
- 2 Rift Bolt
- 2 Shivan Meteor
Instants (14)
- 2 Clockspinning
- 2 Timecrafting
- 2 Fury Charm
- 2 Dramatic Reversal
- 2 Volt Charge
- 2 Fuel for the Cause
- 2 Essence Capture
Lands (24)
(I like Scars of Mirrodin artwork for the basic lands)
- 3 Vivid Crag
- 3 Vivid Creek
- 9 Island
- 9 Mountain
Tokens
- 3/1 Red Elemental with Haste
- 2/2 Spawn Artifact Creature
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